How does Phenix define Real-Time vs. Low-Latency?
At Phenix we define “real-time” as < 1/2 second from photons into the camera at one end of the system to photons out the screen on the other end (sometimes referred to as “glass-to-glass” time). We consider anything under 5 seconds to be “low-latency.”
There are some interactions that are possible in real-time that are not possible in “near real-time” or higher latencies. These include micro-betting, talking/chat, gamification of sports, and auctions, to name a few.
The following table gives some examples of usage vs. latency.
Use Case | Maximum Acceptable Latency |
---|---|
Two-way interactive experience | < 0.5 seconds |
Micro-betting | < 0.5 seconds |
Auctions | < 0.5 seconds |
User-Generated Content (reviews, commentary) | < 3 seconds |
Live-streaming | < 7 seconds |
One-way broadcast | < 30 seconds |
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